Official DCS Rules

The definitive guide to DCS gameplay, tournament structure, and conduct.

Last Updated: January 2025

1. Game Rules

1.1 Game Setup

  • Standard Double-Six (Big Six) domino set with 28 tiles
  • 4 players compete in Cut-Throat format (no teams, no one-on-one)
  • Each player receives 7 tiles at the start of each hand
  • Player with Double-Six (6-6) must lead the first hand
  • Subsequent hands led by the winner of the previous hand (any domino)
  • After a locked hand, player with Double-Six leads again

1.2 Gameplay

  • Play proceeds clockwise from the lead player
  • Match tiles by connecting matching pip values to open ends
  • Press "K" (Knock) when unable to play — false knock loses your turn
  • 20-second play clock per turn in competitive play
  • 30-minute round timer for tournament matches (hard stop)
  • Spinners create four open ends for matching
  • Hand ends when a player dominoes (plays all tiles) or all players are blocked

1.3 Scoring — The "On Board" System

Grey House (Not On Board)

  • Cannot score any points
  • Must score EXACTLY 10 to become "On Board"
  • If you make a scoring play that isn't 10, you receive 0 points and stay Grey

Yellow House (On Board)

  • CAN score points
  • Points awarded in multiples of 5 (5, 10, 15, 20...)
  • First to 150 points wins the round

Scoring situations:

  • Grey + scores exactly 10 → Becomes Yellow (On Board)
  • Grey + scores 5, 15, 20, etc. → Stays Grey, receives 0 points
  • Yellow + scores any multiple of 5 → Points added to total
  • Grey player goes out (domino) → 0 points, but picks first next hand
  • Yellow player goes out → Scores sum of all opponents' remaining pips (rounded to 5)
  • Locked hand: Lowest pip count wins — Yellow winner scores, Grey winner gets 0 but picks first

Example: Getting On Board

You're Grey House. The open ends sum to 15. Even though 15 is a valid scoring play, you receive 0 points and stay Grey. Next play, open ends sum to 10 — now you become Yellow House and can start scoring!

2. Tournament Structure

2.1 Weekly Challenges

  • Single-elimination tournament format
  • Challenges held every Saturday at 12:00 PM local time
  • Minimum 16 players required to start
  • Maximum 512 players per city challenge
  • Points earned toward Elite Six qualification
  • Prize pool based on tier level: $500 (T1), $1,000 (T2), $2,000 (T3)

2.2 Elite Six Qualification

  • Top 6 players from each city qualify for Elite Six
  • Qualification based on cumulative ranking points over the season
  • Season runs 12 weeks with automatic qualification threshold
  • Elite Six compete in Regional Tournament representing their city
  • Ranking ties broken by head-to-head record, then total wins

In-Game Tie-Breaker (2nd Place Advancement)

When two players tie for 2nd place (last advancement slot at a table):

  1. All tiles reshuffled
  2. Tied players have 5 seconds to select 7 tiles
  3. Player holding 6-4 or 5-5 advances
  4. If both hold a deciding tile (split) Repeat
  5. If neither holds a deciding tile Repeat until resolved
RankPoints RequiredBenefit
1st2,000+Regional seed #1 + travel bonus
2nd-3rd1,500+Regional seed #2-3
4th-6th1,000+Regional qualification

2.3 NDT & WDC

The National Domination Tournament (NDT) and World Dominologist Championship (WDC) represent the pinnacle of competitive domino play.

  • NDT: Annual national championship with $100,000+ prize pool
  • Regional winners (4 regions) advance to NDT Finals
  • WDC: Biennial world championship event
  • NDT champion automatically qualifies for WDC
  • WDC features international competitors and $250,000 prize pool

3. Scoring System

3.1 In-Game Point Values

ActionPoints (Yellow House Only)
Getting On BoardExactly 10 (required)
Scoring play (multiples of 5)5, 10, 15, 20...
Domino (play all tiles)Sum of opponent pips (rounded to 5)
Win locked hand (lowest pip count)Sum from all opponents (rounded to 5)
Win conditionFirst to 150 points

Remember: Grey House players cannot score any points. Making a scoring play while Grey (other than exactly 10) results in 0 points.

3.2 Ranking Points

Ranking points are earned based on tournament placement and are used for Elite Six qualification.

PlacementRanking Points
1st Place500
2nd Place350
3rd-4th Place200
5th-8th Place100
9th-16th Place50
Participation25

3.3 Tiebreakers

When players have equal ranking points, the following tiebreakers apply in order:

  1. Head-to-head record between tied players
  2. Total tournament wins
  3. Average game score differential
  4. Total games played (minimum threshold applies)
  5. Most recent tournament performance

4. Anti-Cheat Policies

4.1 Detection Systems

  • AI-powered play pattern analysis
  • Real-time statistical anomaly detection
  • Device fingerprinting and account linking
  • Community reporting system with review panel
  • Video review for high-stakes matches

4.2 Penalties

OffensePenalty
First offense: Minor violationWarning + 1 week suspension
Second offense: Minor violation1 month suspension + rank reset
First offense: Major violationSeason ban + prize forfeiture
Confirmed cheatingPermanent ban

4.3 Appeals Process

  • Appeals must be submitted within 7 days of penalty
  • Appeals reviewed by independent Anti-Cheat Review Board
  • Video evidence may be requested for review
  • Final decision rendered within 14 business days
  • One appeal permitted per incident

5. Code of Conduct

5.1 Sportsmanship

  • Treat all players, staff, and officials with respect
  • Accept wins and losses gracefully
  • No harassment, discrimination, or hate speech
  • No intentional stalling or time-wasting
  • Congratulate opponents after matches

5.2 Communication

  • In-game chat must remain family-friendly
  • No profanity, slurs, or inappropriate content
  • No sharing of external contact information during matches
  • Voice chat subject to same standards as text chat
  • Team communication allowed within designated channels

5.3 Violations

Conduct violations are handled separately from anti-cheat penalties and may result in:

  • Chat restrictions (24 hours to permanent)
  • Tournament disqualification
  • Account suspension or ban
  • Loss of Elite Six qualification
  • Forfeiture of prizes

DCS reserves the right to modify these rules at any time. Players will be notified of significant changes via email and in-app notifications. Continued participation constitutes acceptance of current rules.

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